144 ScreenPRO-II Controller • User’s Guide
4. Menu Orientation
Frame Grab Menu
system is powered down. Thus, at any one time, you could have a maximum of three stills
in temporary memory, and three
different stills in permanent memory.
At bootup, the contents of flash memory is read into “temp” memory for use on-air. It takes
several minutes to save a still into permanent memory, and this procedure should not be
performed on-air. Permanent frames can also be overwritten.
The following
Frame Grab Menu functions are provided:
• Destination — displays the currently selected destination.
• ID — displays the ID(s) of the selected destination’s associated ScreenPRO-II
system(s).
• Frame Number — enables you to select FG_1, FG_2 or FG_3 for capture,
storage, erasure, recall or deletion.
• Capture Format — displays the output resolution. Each ScreenPRO-II always
captures a full screen image at the output resolution — regardless of the input
resolution.
• Name — displays the name of the file.
~ UNSAVED indicates that the file’s source is temporary memory.
~ SAVED indicates that the file is permanently stored. If this appears, the
permanent file has been read into “temp” memory for use on-air.
• Format — displays the resolution of the captured frame.
• Press {NAME} to display the Frame Grab Name Menu. Refer to the “Frame
Grab Name Menu” section on page 145 for details.
• Press {ERASE} to permanently erase the selected frame from permanent (flash)
memory. This process takes from 1 to 2 minutes, and locks the console during the
procedure. You will be asked to confirm before proceeding.
• Press {CAPTURE} to capture a still into the selected “temporary” frame store.
Once pressed, the screen will indicate that the frame is being captured.
• Press {SAVE} to save the captured frame into permanent (flash) memory within
the selected register. This process takes from 2 to 3 minutes, and locks the
console during the procedure. You will be asked to confirm before proceeding.
• Press {DELETE} to mark the selected permanent frame as deleted — but note
that the
ERASE function is still required for permanent deletion. You can consider
this as a “quick” delete function.
• Press {RECALL} to recall a selected frame from permanent (flash) storage back
into temporary memory.
In Chapter 6, refer to the “
Working with Still Frames” section on page 246 for instructions.
Note
You can perform this function even if there is no frame stored
in the permanent register.
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